It was hardly the end of the matter. By the time I was done (and as of yet I am not) I had filled many a box with the miniatures, two four-drawer file cabinets with paper and a good deal of my hard drive as well. (Once the personal computer was invented.)
D&D, and its later incarnation AD&D has become a life time hobby. I have gamed in the same setting for Three Decades now. RPG gaming has brought valued friends, confidence, and yes, even love my way. So yes, I am fond of the game, and expect to be playing when they haul me away to bury.
In the process of playing the game I have created a large number of items for the game. I offer a selection of those creations for your persual here. A few races, fantasy religions for your clerics, and a class or two that has worked out in the long run.
Many of my documents are in Adobe PDF format. While proprietary formats are not my favorites, PDF allows me to more accurately present the documents as my own players see them.
"D&D", "Dungeons & Dragons", "AD&D", and "Advanced Dungeons & Dragons" are of WotC. Some fantasy materiels posted here are derivative of the D&D and AD&D game. Original materiels are copyrighted © by the author or authors, and have not been sold to WotC or any one else. Permission is granted for private use only.
On Thud and Blunder This excellent essay by Poul Anderson is hosted on the Science Fiction & Fantasy Writer's Association web site. I strongly recommend a read of this essay by anyone that attempts to write fantasy or a fantasy RPG. It is a reality check and good one. Yes, even fantasy needs a grounding in reality. Read it, it will do you good.
"The Olkde Phoenix Inn" has forums for the discussion of role-playing games. The main thrust will be AD&D D&D and variants thereof, but general discussion of interest to all RPGs is welcome.
File links in bold type are HTML documents for easy reading on-line. File links in Italic type are in PDF format which lets me get things up here quicker.
With that request I also issue a warning. Fantasy creatures removed from their natural enviroment can prove to be dangrous, even deadly to the local ecology of another finely crafted fantasy world, so use them with extreme care for the flavor of your world and the balance thereof. What works for me might not work for you. So as much as I like my creations and like other people to like them too. Be careful what you use.
The "religions" presented here should never be considered an attempt to present a desirable creed, or any any way reflect on my personal creed. They are a framework upon which to hang a fantasy character. It should never be considered anything more.
If you are stupid enough to look for the meaning of life in the ramblings of an old Dungeon Master (hopefully no one reading this fits that catagory) on your own head be it. Don't come crying to me when you mess up your life following "Ogg the Inscrutable". If you are looking for proof of satanic influnce in RPG games, do everyone a favor, get a life.
Author's Note: The specific details of the gods, and the relationships of the sects are very much part of the in-gown development of my game and game world It would take a good sized volume to explain the entire thing in enough detail as to not entirely confuse you. Take it for granted that certain elements are just not going to make sense, and if you use it, alter what you must to make it work.
In every case, the warning I gave with the creatures applies equally here. Be careful what you allow in your fantasy setting. The simple and innocuous seeming can have devastating effects on your game balance. Read each class completely, and consider well what you are introducing to your game.
The system changes below represent those ideas that have stood the test of long game play, and have worked, and worked well. they also reflect my philosophy of RPG gaming; The less system, the better. You will not find tons of rules, but what I hope is the most transparent method for ingratiating the necessary system needed to run the game, without disrupting the flow of the role-playing.