The Orders of Abba Eecreeana

Author's Note: The specific details of the gods of this sect are very much part of the in-gown development of my game and game world, it would take a good sized volume to explain the entire thing in enough detail as to not confuse you. Take it for granted that certain elements are just not going to make sense, and if you use it alter what you must to make it work.

General Information:
Teachings and Other Information -- Worshiper Requirements:
Commandments --
The Order of Abba --
The Guardians of Aquilin --
The Riders of Aqulin
The Fellowship of Mycr--
The Protective Order of Magi --
Who's Who -- The Gods
-- Important Persons
The Orders of Abba Eecreeana -- Spell List
Comments or questtons on this file? Mail Here

Return to The Greyhawke Campaign

God worshipped: Abba Eecreeana
Sphere of Influence: Daily life
Sacred Colors: Gold and Scarlet
Sacred Animal: Unicorn, Pegasus, Great Eagle
Place of Worship: Temple
Worship Days:Monthly at the full moon
Holy Days: Meditation, F2, 10 Contemplation of the gift of Magic. The day is spend in meditation and self reflection. A feast is served at sunset. This holy day is most observed by Magicians.
Liberation, F3, 17 Abba Eecreeana is freed from his 7000 year curse of insanity. Major sacrifices and gifts brought to the god, whoop it up and party hearty.
Temple Feast, A1,1 Day of Dedication. Rededicate the Temple of the Test and the holy symbols on the alter. Give service for the souls of those that died in the Test. This Holy Day is observed only in the town of Aqulin when the Temple of the Test is located.
YearFeast, W3, 21-28 Celebrate the past year and look forward to the new. Decorate homes and give gifts to one another.
New Year Day E1, 1 The high day of the YearFeast. Dedicate children born the previous year, undertake holy quests and oaths.
Propitiation/Sacrifices: Goods and services, non-sentient blood, willing sentient blood
Holy Writings: The Concordance Aij'n, Details the rites and doctrine of the various orders worshiping Abba Eecreeana.
The White Book of Mazz, Details the Mycretian beliefs.
The Red Book of L'haren, The spells given of Mycr, called Spirit Gifts in the book. It is said to contain a number of spells that the priests no longer understand.
The Discipline of Manna, The Study, Practice, and Teaching; An Ethical Approach to the Practice of Magic, The benchmark of elementary magic texts. A must for the student and teacher alike. Contains cantrips and commonly known spells of 1st level.
Manna for the Adept, A guide for magicians on their way to the mastery of magic. Should be in every journeymen's and adept's library.
Manna Esoterica, Legend has it that a low level magician can not even open this tome, those that know are not talking. The capstone in Eecreeana's three book series for the magician.
The Four Sources of Manna, Their Polarities and Inter-Reactions, A very scholarly tome, useless to the dabbler as it has never been translated from the Arcane. A must when trying to translate spells of another system.
The Legacy of Aquilin, Plans of the Temple of the Test and instructions as to its maintenance. Rules of behavior for Riders and Priests. Only one copy of this book exists. It is very well guarded.
Favored Deities: Children of Eve
Disliked Deities: Al'Kabar, Belial, Deamons
Favored Governments: Markia, Viridistan, Eyrie, Valon
Disliked Governments: none

Back to the Top

Typcial Worshiper: Citizen of Janorda, citizen of Markia, member of Abba's many households, magicians, any goodly people.
Sex of worshiper: any
Minimum Age: any
Race: any Worship of Other Gods?: yes
If Yes, Any restrictions?: Must not conflict with the teachings of Abba

Back to the Top

War & Fighting: Avoid war, fight only to preserve your life and freedom.
-- The Blood of the faithful is the price of freedom. The freedom to choose is the legacy we buy for our Children. Never let this slip away.
-- When you must fight, fight to win. There are no awards for second place in war.
Love and Marriage: Nice to have, definitely desirable, one is not required for the other.
-- Take care of your children. You made them, it is your responsibility.
-- Love is inclusive, not exclusive.
-- Love whenever you can and as many as you can. No matter how long you live there is never time enough for love.
Duty to Liege Lord Obey the lord of the land, but remember, guard your freedom.
-- Abide no Lord that would force the worship of evil upon you.
-- Tyrants never succeed when they make big moves against the people. Watch for little restrictions, they add up.
Self Interests: Live life well. Create, love, find joy in all the good that life can offer.
-- Don't' dwell on things. In the end you will leave it all behind. Those that hold things dear are less free than those that can leave everything and walk away.
-- Never cry over anything that can't cry over you.
-- If wealth is in your fate enjoy it. Misers are the poorest people in the world
Others Needs: Give of yourself and your substance. The needs of others mirror your own, fill them and you fulfill yourself.
-- Don't give hand-outs if you can avoid it. Offer a being work instead. This way they will respect you and respect themselves. If they don't want to work, then they aren't needy enough to bother with.
Duty to Religion: It is the duty of the worshipper to maintain the temple and the clergy as well as the congregation can afford.
-- Those that do but lip service to the god or swear faith and break with it will suffer his wrath.
Other: Unwilling sacrifice is an abomination.
-- Power begets responsibility, the more power, the more responsibility. This is the price of power. If you have no stomach for this do not seek power over others.
-- The power of magic carries a special price, the fear of those who can not understand. The common man will ever fear that which he can not hold in his hand, know this and accept it.
-- Don't get bogged down in the rules. If it feels good, it is probably good.
-- Don't dwell on your mistakes. Correct them and move on. All that breast beating produces nothing but bruised breasts.
Afterlife Expectations: Those that are faithful to Abba Eecreeana will enjoy the fruits of paradise.

Back to the Top

To Clerical Ranks
Statement of Mission: Serve the worshipers of Abba Eecreeana and the household of the god.
Sex of Cleric: any
Minimum age: Adult
Race: any
Sexual Practices Allowed or Required:A cleric may marry with the permission of their superiors. Causal sex is permitted. However, any children engendered are the responsibility of the cleric.
Wealth and Magic Allowed: Clerics may procure what wealth they can as long as it does not interfere with their duty to god and church.
-- A cleric will give two tenths of his outside income to the church.
-- A cleric may own any magic item whose function is not in discordance with their oaths or the Order's teachings.
Oaths of Ordination: Obedience, service
Special Attributes Needed: Clerics must have a high intelligence
Special Abilities Given by Level: The proficiencies of Read/Write Aij'h (clerical language) Religion, Spellcraft, and Diplomacy come with the class.
-- Clerics of 6th level may learn 1st level magician spells. The total known may not exceed one half of the cleric's allowed 1st level spells. The proficiency of Read/Write Arcane (language of magic) is also gained
-- Clerics of 12th level may learn 2nd level magician spells. The total known may not exceed one half of the cleric's allowed 2nd level spells.
-- Clerics of 17th level may learn 3rd level magician spells. The total known may not exceed one half of the cleric's allowed 3rd level spells.
-- Clerics of 25th level may learn 4th level magician spells. The total known may not exceed one half of the cleric's allowed 4th level spells.
-- Clerics of 40th level may learn 5th level magician spells. The total known may not exceed one half of the cleric's allowed 5th level spells.
Weapons Allowed: Daisho, sacrificial knife
Armor Allowed: Magic, leather or chain
Special Commandments: The Knife of Sacrifice must never be used for any propose but that for which it is dedicated.

Novice -- 0 to 1st level
Duties: Learn the disciplines of faith and spellcasting.
Privileges: Novices are cloistered, they may not keep property and must remain celibate
Vestments: Plain black cassock with a black obi.

Priest -- 1st and higher
Duties: Service to the god and church, care for the temple and congregation. Higher level Priests lead temples and teach Novices
Privileges: Priests may hold property and marry as per the teachings. They may be granted permission to adventure.
Vestments: Black cassock with a gold shortcoat and a red obi. The holy symbol of Abba is on both breasts each shoulder and the back.

Elder -- 14th level minimum
Duties: Administration of larger temples. Elders always lead teaching temples. They may be sent on trouble-shooting missions.
Privileges: As a Priest. Elder may also be granted divine audience.
Vestments: Black cassock with a gold shortcoat trimmed in red and a red obi. The holy symbol of Abba is on both breasts each shoulder and the back.

Patriarch -- 25th level minimum
Duties: Head of the clergy. There is never more than one Patriarch per order.
Privileges: The Patriarch may do what ever the god lets him.
Vestments: Red cassock with a gold shortcoat trimmed in black and a black obi. The holy symbol of Abba is on both breasts each shoulder and the back.

The Top - Order of Abba

Back to the Top


To Clerical Ranks
The Riders of Aqulin

Statement of Mission: The Guardians will defend and maintain the Temple of the Test. They will give aid and comfort to the Riders of Aquilin
Sex of Cleric: any
Minimum age: Adult
Race: any
Sexual Practices Allowed or Required: Clerics may marry with the permission of their superiors. Causal sex is permitted, however any children engendered are the responsibility of the cleric.
Wealth and Magic Allowed: The massing of wealth is not encouraged, it distracts from the care of the Temple and the Riders.
-- Magic to heal and defend is welcome. Baneful items should be locked away never to see light again. Other Items should be sold for the greater good.
Oaths of Ordination: Obedience, service to the Riders
Special Attributes Needed: Clerics must have a high Strength and Constitution
Special Abilities Given by Level: The proficiencies of Read/Write Aij'h (clerical language) Religion, Survival, and Local History come with the class
-- Priests of Aqulin gain no Wisdom bonus for spells
-- At 1st level Clerics gain a Fighter THAC0
-- At 6th level Clerics boost moral of allied troops in their command radius by +2.
-- At 12th level Clerics gain a permanent true sight
-- At 18th level Clerics gain a mass heal once per day. All creatures in a 100' r of the Priest are Healed as per the spell
Weapons Allowed: Daisho
Armor Allowed: any
A Priest must be ready to lay down his life for the defense of his congregation or the Temple of the Test.

Novice -- 0 to 1st level
Duties: Learn the disciplines of faith and spellcasting.
Privileges: Novices are cloistered, they may not keep property and must remain celibate
Vestments:Plain white cassock with a white obi.

Priest -- 1st and higher
Duties: Tend the Temple of the Test and care for the non-rider congregation.
Privileges: Priests may hold property and engage in sexual relations but may not marry.
Vestments: White cassock with a white shortcoat and a white obi. The holy symbol of Aquilin is on both breasts each shoulder and the back.

Defender -- 3rd level minimum
Duties: Travel and adventure, see what there is to see then report to the Temple. Care for the Riders in the field.
Privileges: Defenders may marry.
Vestments: White cassock with a white shortcoat and a six-color obi. The holy symbol of Aquilin is on both breasts each shoulder and the back.

Watcher -- 12th level minimum
Duties: Take arms to defend the Temple, lead and train the militia. At least one Watcher will be at the Temple of the Test at all times.
Privileges: The same as Defenders.
Vestments: White cassock with a white shortcoat trimmed in gold and a six-color obi. The holy symbol of Aquilin is on both breasts each shoulder and the back.

Patriarch -- 25th level minimum
Duties: Head of the clergy. There is never more than one Patriarch per order.
Privileges: The Patriarch can do anything the god lets him.
Vestments: Red cassock with a white shortcoat trimmed in gold and a six-color obi. The holy symbol of Aquilin is on both breasts each shoulder and the back.

The Top - Guardians of Aquilin

Back to the Top

Statement of Mission: To practice tolerance and spread the practice of tolerance throughout the peoples.
Associated Clerical Order: The Guardians of Aquilin
Sex of Rider: Any
Minimum age: Any
Race: Any
Class: A Rider is whatever class they have practiced in. The Ridership does not affect this at all.
Sexual Practices Allowed or Required: Riders have no special requirements outside of those for worshipers
Wealth and Magic Allowed: Any they care to gain and keep
Oaths of Ordination: Service as stated in the Legacy of Aqulin.
Special Attributes Needed: The Rider must pass the Test of Aqulin, and be the sole claimant of the Medallion, or have defeated all other claimants in combat. (The Test is a complex and difficult dungeon in six parts. It is lengthy enough that a good sized party of characters can be expected to rise a number of levels in completing it, and no single character can hope to complete it.)
Special Abilities Given: The Rider will receive the Medallion of Aqulin, a changing weapon, a changing beast and an eagle of Aqulin.
The Medallion of Aqulin: The Medallion is the major sum of the Rider's power. It is a three inch diameter mithrial form into which fit the six gems gained in the Test of Aqulin, Ruby, Topaz, Amber, Emerald, Sapphire, and amethyst. These form the color wheel of the symbol of Aqulin. In the center is a yin-yang made of black and white pearl. Once assembled, it cannot be taken apart. The Powers are:
-- Turn creatures of true evil or good, by users level vs, creature's hit dice on the clerical turning table. Destruction is not possible
-- plus 6 to all stats (no stats over 30 are possible)
-- Armor class 0 in bare skin
-- Unlimited shapechange. Rider will retain his own level/hit dice, and granted armor class reguardless of the form changed into. Physical attack, gaze/breath weapons and locomotion are granted. Spell-like powers are not.
-- Plane Travel (2x/day)
-- Detect Lie (2x/day)
-- Double one spell effect (5x/day)
-- Wish (1/week)
-- ESP, clarvoiance, clairaudiance (5/per day)
-- Imune to weather, disease, geas, charms, poison, and gases.
-- Gate spell (Eecreeana or immortal only)
-- Polymorph others (1/day, -5 to save)
-- The wearer must live one month a year as another speices (gender counts) than their own. They may not shapechange during that time. The choice of species is up to the Rider with the provision that no speices can be repeated for five years.
Change Weapon +6 +6, Int 17, Ego 10 Telepathy This weapon can change into a long sowrd, short sword, katana, dagger, quaterstaff, battleaxe, war hammer, or a 1 foot rod. The change weapon conforms to the damage type of the form it is in.
The Eagle: This birds have 10 hd, AC 0, and wil lregenrate 2 hit points per round even from death. They can assume any bird form. They are the Rider's link with Aqulin (Abba)
The Beast of Many Forms: This creature can assume the shape and all the atributes of any normal creature in existance. They are bound by the will of the riders, and serve primarily as their mounts.
Weapons Allowed: Any they care to use.
Armor Allowed: Any
Commandments for the Riders of Aquilin --
--You will take faith in the word of the Legacy and obey the commandments written therein
--You will defend the Orders of Abba Eecreeana and their worshippers.
--You will respect the oppressed and will constitute yourself the defender of them.
--You will not recoil before your enemy.
--You will not lie, and will remain faithful to your pledged word.
--You will commend your charity to the needful
--You will in all things temper your justice with mercy.
--You will be ever and always the champion of your god against intolerance, injustice, and evil
Ranks The Riders of Aqulin have no formal ranking system as there are few enough ot them to make each a solitary wanderer.

The Top - Guardians of Aquilin

Back to the Top

To Clerical Ranks

Statement of Mission: Guide people in the ways of a good life. Prevent the propagation of evil and evil acts of sacrifice.
Sex of Cleric: any
Minimum age: Adult
Race:any
Sexual Practices Allowed or Required: A cleric may marry with the permission of their superiors. Causal sex is permitted. Hhowever, any children engendered are the responsibility of the cleric.
Wealth and Magic Allowed: Clerics may procure what wealth they can as long as it does not interfere with their duty to god and church.
-- A cleric will give two tenths of his outside income to the church.
-- A cleric may own any magic item whose function is not in discordance with their oaths or the Fellowship's teachings.
Oaths of Ordination: Obedience, service
Special Attributes Needed: Clerics must have a high intelligence
Special Abilities Given by Level: The proficiencies of Read/Write Aij'h (clerical language) Religion, Herbalist, and Local History come with the class.
-- At 5th level clerics can Soothe once a day.
-- At 12 level clerics may Soothe twice a day.
Weapons Allowed: Daisho
Armor Allowed: Magic, leather or chain
Special Commandments: A Priest must be ready to lay down his life for the defense of his congregation. The flock is the responsibility of the shepherd.
-- The Priest of Mycr will attempt to rescue any person he knows of that is going to be sacrificed unwillingly.

The Top - The Fellowship of Mycr

Novice -- 0 to 1st level
Duties: Learn the disciplines of faith and spellcasting.
Privileges: Novices are cloistered, they may not keep property and must remain celibate
Vestments: Plain black cassock with a black obi.

Priest -- 1st and higher
Duties: Service to the god and church, care for the temple and congregation. Higher level Priests lead temples and teach Novices
Privileges:Priests may hold property and marry as per the teachings. They may be granted permission to adventure.
Vestments: Black cassock with a white shortcoat and a white obi. The holy symbol of Mycr is on both breasts each shoulder and the back.

Elder -- 14th level minimum
Duties: Administration of larger temples. Elders always lead teaching temples. The may be sent on trouble-shooting missions.
Privileges: As a Priest. Elders may also be granted divine audience.
Vestments: Black cassock with a White shortcoat trimmed in red and a White obi. The holy symbol of Mycr is on both breasts each shoulder and the back.

Patriarch -- 25th level minimum
Duties: Head of the clergy. There is never more than one Patriarch per order.
Privileges: The Patriarch meets with the god regularly.
Vestments:Red cassock with a white shortcoat trimmed in gold and a white obi. The holy symbol of Mycr is on both breasts each shoulder and the back.

Back to the Top

Clerical Ranks
Magi Tables

Statement of Mission: To spread the free and ethical use of magic. To protect the magicians that abide by these tenets.
Sex of Cleric: any
Minimum age: Adult
Race: any
Sexual Practices Allowed or Required: A cleric may marry with the permission of their superiors. Causal sex is permitted. However, any children engendered are the responsibility of the cleric.
Wealth and Magic Allowed: Clerics may procure what wealth they can as long as it does not interfere with their duty to god and church.
-- A cleric will give two tenths of his outside income to the church.
-- A cleric may own any magic item whose function is not in discordance with their oaths or the Order's teachings.
Oaths of Ordination: Obedience, service
Special Attributes Needed: Clerics must have an Intelligence and Wisdom of 16
Special Abilities Given by Level: The proficiencies of Read/Write Aij'h (clerical language) Read/Write Arcane (language of magic) Spellcraft, and Alchemy come with the class.
-- Clerics of the Protective Order of Magi use both clerical and magician spells. They have a unique spell progression chart and experience chart.
Weapons Allowed: Daisho
Armor Allowed: Magic items only (rings, bracers etc.)
Special Commandments: A Priest must be ready to lay down his life for the defense of his congregation. The flock is the responsibility of the shepherd.

To the Top - The Protective Order of Mag

Student -- 0 to 1st level
Duties: Learn the disciplines of faith and spellcasting.
Privileges: Students are cloistered, they may not keep property and must remain celibate
Vestments: Plain black cassock with a black obi.

Brother Novice -- 1st to 4th level
Duties: Service to the god and church, care for the Order House and congregation. Continued study into the advanced theory of Mana
Privileges: Brother Novices may hold property. They can not marry but need not remain celibate.
Vestments: Black cassock with a black shortcoat and a white obi. The holy symbol of the Magi is on both breasts each shoulder and the back.

Full Brother -- 5th to 11th level
Duties: Service to the god and church, care for the Order House and congregation, teach 1st year Students
Privileges: Brothers may hold property and marry as per the teachings. They may adventure with permission.
Vestments: Black cassock with a black shortcoat trimmed in red and a white obi. The holy symbol of the Magi is on both breasts each shoulder and the back.

Brother Adept -- 12th to 17th level
Duties: Service to the god and church, care for the Order House and congregation, continue the education of Novices and Students
Privileges: Brothers may hold property and marry as per the teachings. They may adventure on their own accord if the goal will benefit the Order.
Vestments: Black cassock with a black shortcoat trimmed in gold and a white obi. The holy symbol of the Magi is on both breasts each shoulder and the back.

Magi -- 17th level and higher
Duties: Administration of the Order Houses. Original research and creation of magical items. They may be sent on trouble-shooting missions.
Privileges: Magi may be granted divine audience
Vestments: Black cassock with a black shortcoat trimmed in gold and a gold obi. The holy symbol of the Magi is on both breasts each shoulder and the back.

Elder Magi -- 17th level and higher
Duties: As Magi, this rank is given for long service.
Privileges: Elder Magi may be granted divine audience
Vestments: Black cassock with a black shortcoat trimmed in gold and red, and a gold obi. The holy symbol of the Magi is on both breasts each shoulder and the back.

Patriarch -- 25th level minimum
Duties: Head of the clergy. There is never more than one Patriarch per order.
Privileges: The Patriarch meets with the god regularly.
Vestments: Red cassock with a black shortcoat trimmed in gold and a white obi. The holy symbol of the Magi is on both breasts each shoulder and the back.

Experience Chart of the Protective Order of Magi

Level
Experience needed
Hit dice
1
0
1d8
2
2,000
2d8
3
4,000
3d8
4
8,000
4d8
5
16,500
5d8
6
33,500
6d8
7
57,000
7d8
8
100,000
8d8
9
180,000
9d8
10+
350,000
9d8 +2
+287,000 per level
+2 hit points per level

Protective Order of Magi -- Spell Progression

Priest Spell level
Magician Spell level
Level
1
2
3
4
5
6
7
1
2
3
4
5
6
7
8
9
1
1
2
1
1
3
2
1
4
2
1
2
1
5
2
1
2
1
6
2
1
1
2
1
1
7
2
1
1
2
1
1
8
2
2
1
1
2
1
1
1
9
2
2
1
1
2
2
1
1
10
2
2
2
1
1
2
2
1
1
1
11
3
2
2
1
1
2
2
2
1
1
12
3
2
2
2
1
1
2
2
2
2
1
13
3
3
2
2
1
1
3
2
2
2
1
14
3
3
2
2
2
1
3
3
2
2
1
15
3
3
3
2
2
1
1
3
3
2
2
1
1
16
4
3
3
2
2
2
1
3
3
2
2
2
1
17
4
3
3
3
2
2
1
4
3
3
2
2
1
1
1
18
4
4
3
3
2
2
1
4
3
3
3
3
2
1
1
19
4
4
3
3
3
2
2
4
4
3
3
3
2
1
1
1
20
4
4
4
3
3
2
2
4
4
4
3
3
3
2
1
1
21
5
4
4
3
3
3
2
5
4
4
4
3
3
2
2
1
22
5
4
4
4
3
3
2
5
4
4
4
3
3
3
2
1
23
5
5
4
4
3
3
2
5
5
4
4
4
3
3
3
2
24
5
5
4
4
4
3
3
5
5
5
4
4
4
3
3
2
25
5
5
5
4
4
3
3
6
5
5
5
4
4
3
3
2
26
6
5
5
4
4
4
3
6
5
5
5
4
4
4
3
2
27
6
5
5
5
4
4
3
6
6
5
5
5
4
4
4
3
28
6
6
5
5
4
4
3
6
6
6
5
5
5
4
4
3
29
6
6
6
5
5
4
4
6
6
6
6
5
5
4
4
3
30
6
6
6
5
5
4
4
7
6
6
6
5
5
5
4
3

To the Top - The Protective Order of Mag

Back to the Top

Abba Eecreeana -- The Elder Phoenix, Master of Magic
       Known for his mastery of any form of magic, said to be able to cast any spell in a thought, and believed to be able to cast several spells at once. Abba Eecreeana was major player in the late Undying Wars, He is credited with ending the first war. Abba also takes his place as the Elder Phoenix. The first among equals in the council of the Avian Elders. He is also known as a protector of children, any children.
       Abba Eecreeana will manifest himself as a Phoenix of great stature (8'3"), other manifestationsand/or avatars are said to be a Half-elven healer that wanders the countryside aiding and rewarding who he will (note; Abba Eecreeana is not known as a healer god, no explanation for this is given) and a wizened old human mage with a long beard an irascible manner and an eye for the ladies. It is also accepted that Abba, or an avatar of the god rules the Eyrian nation of Janorda. Images of the god in Phoenix form are common.
       The god is known to be active among his clergy, willing to aid when such aid is truly needed, and short with a priest that calls with little reason. He has never been known to slay an erring priest, but tales of what he does do to priests that display a lack of fortitude or tolerance is more than enough to make anyone think twice about angering him.
       The god is said to have been born to human parents as a sign (of what is not said) 69,000 years before the founding of the Eyrian empire. His parents were the King and Queen of ancient Janorda, one of the first nations to rise from the ashes of the Holocaust. Abba killed his father in a blood rage when he came of age. Sobered by the experience he left his home and sought others of his kind to teach him his proper heritage and the ways of the Phoenix. Many tales of Abba's wit and wisdom are told of the millennia of his life, the one consistent story is that he always sought to increase his mastery of magic..
       In the year 5991 BE the god Shu sought to make himself a coat of Phoenix feathers. He demanded of the Phoenixes a tribute of feathers. The race as one refused. Shu went forth in anger and slew them. The only Phoenixes he could not destroy, were Tesral the god of judgement, and Abba Eecreeana, yet a mortal of his kind, but to powerful for even a god to slay. Shu placed a curse of madness on the ancient Phoenix, causing him to forget what he was, and denying him the healing cycle. 7000 years later Tesral learned that Abba Eecreeana still lived from the the new Phoenix god Ivan, created by magic left by Abba. The two went forth and bent their wills to heal the Elder. Abba came forth as a god, and took his place as the Lord of Magic. The three together put forth their power and raised again the mighty race of the Phoenix.
Gamemaster Information on
Abba Eecreeana

Moriah--
       A Former Personal Servant that reached the limit of her endurance to sacrifice. Abba elevated her to demigod for her years of service. She oversees the needs of the Order of Aqulin.
Sally --
       A cleric of Mycr that sacrificed herself so her fellows could save the helpless victims of an evil temple. Abba elevated her as reward and to allow continued service. She oversees the Order of Mycr.
Lisa --
       A former apprentice that Abba found extreme favor with. He elevated her to oversee the Protective Order of Magi.
Cynic & Skeptic --
       Twin pixies that asked to serve Abba. They perform special duties and missions for the god. It is advised you do not call on them unless you are in imminent danger of dying, and that might be preferred to one of their jokes.

Molly tia Eecreeana da Abba;
Molly (the wife of) Eecreeana (of the family) Abba
       Divine Servant; Molly is said to be the most beautiful mortal woman alive. Of Airlan extraction she is tall (6'6") and classically proportioned. She has honey gold hair and green eyes. Molly is the chosen wife of Abba Eecreeana. She is also a personal servant and his divine servant, able to use any power of the god at will. The story of his courtship of the lady is one of classic love and self-sacrifice. In all her long years Abba was the first to love her for herself and not her great beauty. It is said that Molly is the daughter of Eve, and fated to love the man that could see past the beauty without, and love the beauty within. Molly gave herself body and soul to Abba Eecreeana, becoming his personal servant, and later his wife.

Mihail -- male human, former Novimeerian warrior.
T'fillan -- female ane, exotic and mysterious
Gail -- female human, second oldest Personal Servant
Kim -- female human, frail beauty
Irawana -- female human, often seen in the Plateau lands. A giant of a woman (7'0")
Lucera -- female human, a dark woman. She was instrumental in the end of the Third Undying War

Abba Book -- Eecreeana and Molly's first child. A god in his own right.
Abba Armand -- Prince of Hell, and he earned it, also out of Molly.

Sydney Goldburg Patriarch of the Household Order
       Male human, Sydney is the head of the small and exclusive Household Order. Members of this order are hand picked from the other orders of Abba Eecreeana. Sydney is a stern business first type, he has a reputation as the god's hatchet man.

Kenneth of Abba Patriarch of the Order of Abba
       Male human, a soft spoken man appearing to be in his middle years. Those that cross him learn there is steel under the silk. A kind man willing to listen and accommodate. He is only inflexible where church commandments are involved.

Steven of Mycr Patriarch of The Fellowship of Mycr
       Male human, an old firebrand, and former missionary of the cause. Steven is gifted with a golden tongue. Nothing magical about it, but when he speaks, people listen.

Doris of Aqulin Matriarch of the Order of Aqulin
       Female human, competent and sturdy. Not a person of great imagination, but she can get the job do.

Almaya Haribanisan Matriarch of the Order of Magi
       Female human, a Hindu of uncertain age, and certain beauty. She operates with understated competence. She seldom raises her voice, but never has trouble being heard.

Children of Eve --
       Abba enjoys good relations with all members of the council of the Children of Eve. It had been noted that it is hard to make him your enemy, but once you have, he never forgets. It should be noted that inspite of his long life Abba has few enemies, this is not because he does not make them...

Al'Kabar --
       Disliked for his intolerance to other religions and points of view. Abba and Al'Kabar have crossed on several occasions, Abba tends to come out better every time.

Belial --
       This former Prince of Hell, now Guardian of Coventry, assaulted Molly. Inspite of Belial having paid for the act, Abba does not trust him.

Daemons --
       This entire class of gods is on Abba's shit list. They aided the Undying King and should be destroyed if for no other reason.

Back to Top

Comments or questtons on this file? Mail Here

Return to The Greyhawke Campaign

       The Above is a work of fiction. All ethics are fictional, any resemblance to ethics living or dead is coincidental.

       Copyright Garry Stahl: May 1997. All rights reserved, re-print only with permission.


Site designed and maintained by the Owner
  
With the Amiga 4000 Computer and SuSE Linux: 100% Windows Free

The Computers that work for me