Dreamquest (Enchantment/Charm)
Level: 5
Range: Special
Components: V, S, M
Duration: 1 hour
Casting Time: 1 turn
Area of Effect: 1 creature
Saving Throw: None
By means of this spell the priest can send a message to any known person, as a dream. The person that is to receive the message must be known to the caster by two of the following; by name, by means of a personal item, or an accurate picture. The picture can be a mental image, but it must be accurate. The target person must be sleeping in order for the spell to work.
The message is presented as a dream with the target as observer to, or participant in a scene. It can be as simple as the caster telling the message as a face to face encounter, or a elaborate as a play. The message does not have to be clear, it can be as obtuse as the caster wishes. As many other persons, real, or imagined may be included in a dream as the caster wishes. Only the target person will receive the message or be aware of it, even if other real persons are shown. The target person cannot be harmed or hurt in any manner in the dream, harm can be threatened, but not accomplished. The target person can not input on the dream, even if shown as a participant, they will only be able to observe. Spells cannot be cast on the target person in the dream. The target person will awake from slumber when the dream is over, they will remember all of the message.
The caster must burn incense (the material component) as they cast the spell, they will enter a meditative trance during the duration of the spell. If they are disturbed during the hour of the spell duration they will not come to harm but the Dreamquest will be ruined. The target person will have only formless disturbing dreams, and will remember nothing of value.
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Summon Dragon (Conjuration/Summoning)
Level: 7
Range: special
Components: V, S, M
Duration: 1 turn per level
Casting Time: 1 round
Area of Effect: special
Saving Throw: none
When cast this spell summons one of Sharla's Dragons. The Dragon will appear in miniature form on the cleric's shoulder. It will consult with the cleric, size up the situation and take action as it deems appropriate. The Dragon can not be ordered around like a common summoned monster.
The Summoned Dragon may be of any color, will be of very old age and possess spells useful in the current situation. All possess maximum hit points. There is a %05 chance that the summoned Dragon will be Shimmer. An ancient Iridescent of full demi-god status.
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